Is there Unity3D C# script that can tell me if a LookingGlass display is present? I have a mix of VR and LG users who may plug in one or the other devices. I’d like my code to recognize and adjust accordingly. Any ideas much appreciated.
I don’t know the LookingGlass Unity SDK, but with the new HoloPlay Core there is function called “hpc_GetNumDevices()” to get the number of LookingGlass devices. Maybe you can use the HoloPlay Core?