Unity: LKG keeps choosing Display 1 instead of Display 2 when playing. I cannot find any solution to fix this issue. I’m also using the Extended UI and it was set to Display 1. And LKG was set to Display 2. But when I play or build, it keeps going back to Display 1. It only happens yesterday, but I didn’t change anything in the setting of HoloPlay component and Extended UI.
My workaround is: turn on/off the Background Camera inside Extended UI for several times, then everything get back to normal.