I’m working on some experiments with Unity’s HDRP and visual effects graph features in Unity 2019.1.0b3 and I’m seeing some strange behavior with the Unity preview window. Some things I’ve noticed so far are that the preview window seems to show whatever camera in the scene is highlighted in the hierarchy even if that camera is not active. Additionally the window is rendering off to the bottom left with some strange boxes. My main quest though is to get the unity VFx Graph examples working in full 3D on the display. Has anyone else tried this or have any thoughts?