Hi. Thanks for reading.
I tried to use Looking Glass with Unity, but some trouble occurs.
trouble(1)
When I opened a Unity project with Looking Glass plugin imported, Holoplay Service suddenly finished.
And I found following error message on console tab.
[Error] Client access error (code = hpc_CLIERR_PIPEERROR): Interprocess pipe broken. Check if HoloPlay Service is still running!
UnityEngine.Debug:Log(Object)
LookingGlass.PluginCore:PrintError(hpc_client_error) (at Assets/Holoplay/Scripts/PluginCore.cs:210)
LookingGlass.PluginCore:InitHoloPlayCore() (at Assets/Holoplay/Scripts/PluginCore.cs:111)
LookingGlass.PluginCore:GetLoadResults() (at Assets/Holoplay/Scripts/PluginCore.cs:128)
LookingGlass.Preview:CloseExtraHoloplayWindows() (at Assets/Holoplay/Scripts/Editor/Preview.cs:174)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
[Error] Client access error (code = hpc_CLIERR_PIPEERROR): Interprocess pipe broken. Check if HoloPlay Service is still running!
UnityEngine.Debug:Log(Object)
LookingGlass.PluginCore:PrintError(hpc_client_error) (at Assets/Holoplay/Scripts/PluginCore.cs:210)
LookingGlass.PluginCore:GetLoadResults() (at Assets/Holoplay/Scripts/PluginCore.cs:162)
LookingGlass.Preview:CloseExtraHoloplayWindows() (at Assets/Holoplay/Scripts/Editor/Preview.cs:174)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
trouble(2)
Errors on trouble (1) clearly showed that Holoplay Service was not running, So I re-launched Holoplay Service.
Then I opened a examples scene “Holoplay/Examples/1 - Framing Content with Holoplay”, and tried to show preview by cliking “Hierarchy>Holoplay Capture>Toggle Preview Ctrl + E”.
At this moment, Unity got frozen and didn’t respond for long time, so I force-quit Unity.
Environment:
- Windows10
- Looking Glass 8.9""
- Holoplay Service 1.1.2
- HoloPlay Unity Plugin for the Looking Glass 1.3.1
- Unity 2018.4.26f1(LTS) … I also tried Unity 2019.3.11f1
Display setting:
1st display … PC’s display
2nd display … Looking Glass(2560*1600)
screen extened, and Looking Glass is aligned on the left top of 1st display.
Others:
When I Tried “Holoplay Service > Display 0:8.9” Looking Glass > show window", Logo was shown properly.
How can I resolve these?
I appreciate your help!