(forgive me for not introducing myself properly and just jumping in)
When working in Unity and toggling preview on the looking glass I seem to be having some trouble with parallax. Specifically, there seems to be a problem rendering the angle directly in front of the display, namely, when my eyes are parallel to the display. The rendered image “jumps” between viewing it from the left and right, without rendering the image as viewed directly “head-on.”
If I render the scene to file via AVMovie Pro Capture, or, if I load scenes via the Vimeo thing in Library, then there is no problem viewing the rendered image head-on. The problem seems to be confined to the Unity Preview, for now. As I was thinking of presenting some work on the looking glass via Unity next week, this display issue has me somewhat miffed. Does anyone have any ideas of what may be happening and/or how to fix this?