I’ve setup the Holoplayer One on my computer and I’m running into issues getting the game-view display to show up properly in the Unity Editor on a Windows laptop.
Initially I was having problems getting the gameview display to show up in the holoplayer.
I think that I have resolved this issue by changing the relative positions of the extended monitors and using a Custom Position Offset (instead of ‘Center’, ‘Left’ or ‘Right’).
After this I was having an issue wherein the display was showing up as if it were massive. This seems to be resolved by changing the scale of my primary monitor to be 100% (The recommended setting is 350% - it’s a laptop). The problem here is that this setting makes my other windows very difficult to use (everything is tiny).
Has anyone encountered similar issues, and is there a way to get the editor preview display to render at the holoplayer’s resolution (2560 x 1600) if the primary display scale is not set to 100%?