Rust + OpenGL spinning cube in Looking Glass


#1

In case anyone else out there has an interest in using Looking Glass without Unity, here’s my try at the classic Hello World of 3D, the spinning cube! It’s still a bit rough around the edges, in particular I want to clean up the OpenGL state management, and put something other than a flat colour background behind the cube so the 3D-ness is more obvious. I think this should be cross-platform to the extent that glutin and libhid is, but have only run it from Ubuntu 18.04 so far. Comments, questions, beer, Pull Requests all appreciated!