I figured out a few things about the optics, and wrote a stand-alone (non-SDK) program which displayed a 3D image, which I posted about here: Vimeo capture and testing before submitting?
There are also some user (@lonetech) reverse-engineered ideas and shader source here: https://github.com/lonetech/LookingGlass
Using a lenticular lens, the RGB subpixels across approximately 7 pixels create a handfuls of views, and then each row is shifted slightly to use different subpixel colors and also increase the views. It’s super clever, and then the acrylic block changes the field of view to be wider. Beyond clever! Each display is slightly different and the factory calibration data is in EEPROM and can be read via USB commands.
You’ll be best off using a blessed SDK like the one @alxdncn is talking about.