Hey! I am using my Looking Glass on Unity, and I am wondering if it is possible to adjust the optimal Z position?
There is a sweet spot about in the center of the glass where an object appears perfectly sharp, with artifacts appearing as you move it closer or further away. I am wondering if the position of this sweet spot is determined by the hardware, or could it be adjusted by altering the shader?
I would love to have a value exposed in the SDK to adjust this, if it were possible!