My own implementation of Holoplay.js in typescript

#1

It’s almost the same thing, but I decomposed it into some classes to make it more readable , I removed useless computations in the shader, customized a bit the rendering calibration to make it workable in every size, not only in fullscreen

Look at the readme on github, I give more explanation

You can see a basic working example here (clic to go fullscreen) :
http://beginfill.com/holoplay_typescript/demo/

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