FIRST of all “I want to make it clear we/I did NOT abandon Looking Glass”, quite the contrary BUT we been literally “overloaded with other work”.
To make it short ( you can have more details of our day-to-day doing by following Jeff’s twitter @llamasoft_ox ) I’ve been finishing another game that was supposed to come out on PS4 but will come out on PC/Steam first called “Moose Life”.
This, for “compatibility issues” is based on OpenGL/OpenVR it performs “quite so well” I was thinking in a future to add support of LG but a first quick test … “eh rendering 43 frames are quite bit” wasn’t super promising … however it’s another of those things “set aside for the future”.
The other thing is, no mystert that much so far, we are working on a totally NEW engine/synth for VLM 4.0 ( Llamasoft Lightsynths ) which is "a complete new evolution of all that in VR ) and is totally Vulkan-based.
I became “a Vulkan adepth” I am now “all Vulkan” I wear a Vulkan t-shirt, I am “obsessed” in “getting the max frame rate/performance I can ever get” … so far working on/for Oculus Rift / Quest but “I do have plans” for “further investgations/applications into LG”.
Problem is as a “small indie developer” ( we are still and only in 2 people ) you are often between the “what I’d be nice to do” and “something to pay the bills at least a bit” so it’s a juggling of times and resources act.
Say that I’ll keep saying that “I LOVE Looking Glass”, I wish I could afford the higher res version but maybe one day, I’d be also curious at some point to try our newest VLM 4.0 thing on it becuase “I have absolutely NO IDEA how it could look like”
So yeah “all BUT abandoned”, the LG is always here on my desk and I am thinking “yeah can’t wait to try this/that now that I know more about Vulkan”.
Also “another of those thing that just came out” … looks like “finally” some people decided to start usign OpenXR, the new “standard” by Khronos … which means I will have to have a look into it as well … so “even more time that goes”.
Yeah also that SW “has a bit of bugs and things” that I am probably going to fix soon as well as I fixed them for “Moose Life” ( the new game soon to come out on Steam ).
Anyway I’ll try my best to put a bit of “more love” for the LG the fact is “now that I know a bit of something about Vulkan” LG “deserves a special treatment by its own” and a bit of experimentation.
My only advice to LG people would be “always keep things as simple as you can and DOCUMENT all as much as you can” … “leave us do the weird things in Vulkan” don’t make APIs/ui “too complex” “let the low level to me” …