Hi Folks –
Sorry for not responding earlier. Please see the answer below. This will be integrated into the official docs shortly:
Typically the HoloPlay SDK can figure out where your Looking Glass is positioned on your virtual desktop. Occasionally, however, this automatic function may not work.
To position the preview window manually, follow these steps:
Under the project window, click Create → Holoplay → Manual Preview Settings
The newly created HoloplayPreviewSettings asset will be created automatically and selected, and its properties should be visible in the inspector.
Find out where your Looking Glass is positioned.
- On Windows, this can be done by hitting the Windows key and typing “Display Settings”
- On Mac, this can be done by opening spotlight (cmd + spacebar) and typing “Displays”
One of the monitors shown here is the Looking Glass (it won’t be extremely obvious, except that the recommended resolution for the Standard will say 2560x1600 and for the Large will say 3840x2160)
You can drag the virtual displays around to whatever arrangement makes sense, but it will make things easier if you ensure the top border of your main display aligns with the top border of your Looking Glass.
- It won’t say what the virtual position of the Looking Glass is, but you can guess easily. The top left corner of your main display is (0, 0). So for example, if your Looking Glass is to the right of your main display, and your main display has a resolution of 1920x1080, your Looking Glass preview window position should be (1920, 0).
Enter that number into the manual preview settings in the inspector and you should be good to go!
Ensure you do not delete the HoloplayPreviewSettings asset from your project, or move it to a different location in the hierarchy. It is necessary to be in the root of your project folder for the Preview.cs class to locate it.