So I’ve gotten the API code to work with loading the images I have into the LookingGlass. However, the time it takes to load each view is fairly substantial, so I’m trying to figure out how to have things prepped.
Can I have pre-made Quilt.png be converted into a texture and read without need for looping?
Once I bind individual view textures to the quilt, can I then save this quilt and begin making a new one so that I may use have a loop with hp_drawLightfield() to load these textures?
I’m pretty new to coding, so any insight would be appreciated!