Hi after much testing with massive/heavy scenes I think it would be wise to have a capture/snapshot feature that can be set as a static broadcast and then resume/toggle real-time capture based on dynamic content such as a player coming into proximity of the capture zone. Additionally, to be able to capture and compile video into a “compressed” video quilt would benefit multiple scenarios from a simple animated yet static broadcast for scene waiting (dynamic elements to trigger live capture) or cinematic transitions.
This will greatly free up game performance especially used by multiple displays.
There are already some 360 video capture tools like Helios that you can integrate compatibility with… instead of writing entire code from scratch. Maybe specific numbered images can be automatically added to generate a quilt from the Helios camera? -just an idea.
Adding this still/video capture feature will increase the usability for other developers that might otherwise feel that they aren’t getting the performance they need or the lack of not being able to have cinematic transitions. If there is a way do do this all now, please let me know, thank you.