Dual Monitor +


Hi, I was curious about settings for the small and large looking glass to support dual monitors or more.
Specifically, what would be the recommended minimum spec for cpu/ram/gfx/etc? Would it be better to use two networked computers?

What would the settings be like if publishing from Unity to support one continuous display between two or more monitors?

Any suggestions would be great, thanks!


Hi @reillydonovan, apologies for the very delayed response! The newest version of our SDK, released last week, supports multi-display much better than previous iterations, as does the Library! The computer specifications vary on what you’re rendering, but I can confirm that we’ve done internal tests on a Super Nuc running four Looking Glass displays using the new SDK.

I hope that answers your question!