Chromatic Aberration

I’ve been using the Looking Glass with Unity and so far everything is going great. However, I recently plugged the device into a different computer and am seeing a strange chromatic aberration effect that wasn’t there before. It looks like a horizontal spread of red, green, and blue, more apparent on more distant objects.

Nothing else in the project changed when I switched computers. The new computer has an AMD Radeon graphics card while the old computer had Nvidia. Otherwise no major differences come to mind. Has anyone experienced a similar problem? Any tips on how to fix it?

Thanks.

Hmm, haven’t seen this issue before but it’s certainly possible given how our core rendering works. I don’t know how that would be related to the computer, though, the only reason I could imagine for this would be a calibration error which is per Looking Glass, not per computer. Could you send screenshots of the difference?