It has been a while. I am having trouble making a build for our project :feels:… The issue lies with the extended UI. I have the display set to display 2 for the looking glass and display 1 for the monitor (extended UI)… When I build, it creates the extended UI for display 1 as it should but nothing happens for display 2, the looking glass display is black.
I am using Unity 2020, and the most recent sdk for Holoplay. Today, I am going to try to switch the display so that holocapture is also display one… I have had luck with that before with Maldacena:MFR. This app is much cleaner than maldacena, and the C# is more organized and PURE. @alxdncn @kyle let me know if you all have some pointers or need more information.
Keep in mind that there is no option in Unity 2020 for a dialog box. If I have to downgrade I will do so, but it is not a preferred option. Let me know what you think. (ps: I searched for similar issues in the forum but couldn’t find a sufficient answer) All the best, miss you guys and gals