About the OpenGL category

Welcome to the forum page for the OpenGL closed beta release! If you’re not yet signed up for the closed beta and would like to be, please fill out our signup sheet. You can find documentation here.

You will see there are two posts in this section already, one that is intended to be a rolling list of feature requests, the other of bugs and issues. Please use these posts to host your issues. Feel free to create new posts to for general comments or to showcase your work!

Hello all, we’ve deprecated our support for the HoloPlay C API - our original OpenGL tool - but have just today launched it’s replacement, HoloPlay Core. The links above have been updated to now point to the signup form and documentation for this new tool.