A background asset


I made a 64 slice (oops. Lost some, it is down to 55, but works) view of the tree in Tompkins Square Park as a texture2DArray asset, and a prefab to show it. Tested on win10 unity 2018.2, but I have no player right now.

Here is the prefab. I do not have a viewer right now, I hope someone can try it out and tell me if it plays on the new Looking Glass. I suspect the ‘flip’ option in my prefab.

It works for a background scene. In default settings the trunk of the tree is at ‘zero’ in the sweet spot taco, with some foreground ground and lots of background benches and people. The whole thing has a ‘fake depth’ in the shader so all normal components play in front of it. Due to clipspace z madness this effect only works in the viewer; in the scene preview it tends to look like a plane object in the middle of the scene.

The Unity Package