I’ve been having a lot of fun making 3D content for the HoloPlayer One in Unity. I’m quite familiar with Unity, and so using the HoloPlay SDK on that platform was pretty straightforward.
A few days of work and a lot of help from @kyle later, and I have something working!
It might not look like much, but the code is flexible enough that I could put something much more interesting than two cubes into the scene and it will (hopefully) render properly. There’s still a ton of work to do to make it stable and easily usable, but the idea of opening up the HoloPlayer One to web developers is exciting to me.
To be continued…