I’m working with both the HoloPlayer and a Windows Mixed Reality headset, creating a 2-player experience between the HoloPlayer and the HMD. Each of these two are working well on their own, and all SDKs and drivers are recognized and working in other circumstances.
In the editor, I have only a Main Camera, and the HoloPlay/Realsense prefabs. I am able to correctly align the HoloPlay preview, and before turning on ‘VR mode’ can run the scene with accurate detection and visuals on the Holoplayer. However, after changing the build settings to enable ‘Virtual Reality Supported’ running the scene adds a letterbox to the HoloPlay Preview, bringing the display to a 1:1 aspect ratio.
The Preview looks find during editing, it is only during runtime when the issue occurs. I believe it is using the aspect ratio of the HMD and applying that to all displays, but I am not certain nor do I know how to change that. I have tried changing the cameras to ‘Display 1/2’ with no changes.
Building the game (on Windows/Mac Platform) does not have this same issue. I can Build & run in the meantime, but ideally I would be able to have proper playback in the editor.
Any help would be great!