HoloPlay.js Library for Three.js
The two principle pieces of functionality are initializing a HoloPlay object with your Three.js camera, scene, and renderer – for example “var holoPlay = new HoloPlay(scene, camera, renderer)” – and then calling holoPlay.render() in your loop.
- HoloPlay.js version 1.0
- Does not use Realsense
- Requires Three.js version r88