Hi! We aren’t planning to commercially release a larger version of HoloPlayer One for another 6-12 months (due mostly to a production limitation on seamless super high gain retroreflector sheeting at the moment).
That said, we’ve recently made the AR-cousin of HoloPlayer One using a 4K screen, roughly 2X larger display volume than the HoloPlayer One. The core difference being that that the 32-view superstereoscopic screen is reflected behind a beamsplitter to 3D-augment physical objects, as opposed being floated above the beamsplitter as it is in HoloPlayer One. Let me know if you’re interested in experimenting with this related (and larger) system. It’s powered by the same HoloPlaySDK and can run many of the same apps as HoloPlayer One.